P1 - Idea Generation

Flowchart for game production:



Created by: Liam.

Game In A Frame - Ideas:

Idea 1 - "Professor Layton meets Earthbound"


Pros

  • Unique
  • Could be great with good execution
  • Immersive, makes the player a big part of the story/game
  • The simple controls allow you to do a lot of things
Cons
  • Need to come up with a story
  • A lot of art work/assets
  • Make sure there are no plot holes
  • The plot needs to be as kid friendly as possible, because of the genre that could be tricky
Games Inspiration List
  • Professor Layton - Exploration mechanic, collecting clues/mysteries
  • Ace Attorney - Investigation/confrontation mechanic, visual novel style
  • Pokemon - aesthetic/colours
  • Fantasy Life - overworld navigation/ free exploration style/aesthetics
  • Doki Doki Literature Club - visual novel style/aesthetic
  • Heavy Rain - plot ideas/multiple choice (?)
  • Sonic Mania - aesthetic/bright colours/various settings
  • Scooby Doo First Frights - overworld exploration/puzzle solving mechanics
  • Danganronpa - visuals, story line
  • Lego Batman - comic humor

Game in a frame created by: Beth.
Edited by: Beth and Liam.
Pros, Cons and SWOT: Liam.

Idea 2 - "Canabalt but cavemen"


Pros

  • Simple, but effective
  • Easy to program
  • Easy artwork, looping background
  • Easy to understand/suitable for all ages

Cons
  • Overused, very common
  • Might not stand out as much among other ideas
  • Repetitive
  • How do we make it harder as it goes?

Games Inspiration List
  • Canabalt - mechanics/genre
  • Flinstones (NES) - aesthetic/setting
  • Crash Bandicoot - obstacles/aesthetic
  • Temple run - basic premise
  • Uncharted 4 - adventurous nature/setting
  • Super Mario World - scrolling/interactive bg
  • Jurassic World PS4 - dinosaurs/setting(?)
  • Sonic Runners - gameplay style/controls
  • Sonic Dash - genre, controls
  • Lara Croft Relic Run - aesthetic, genre, controls


Game in a frame created by: Abbii and Josiah.
Edited by: Abbii and Josiah.
Pros, Cons and SWOT: Liam.

FINAL IDEA:
Idea 2 is the final choice because of it's unique nature and the fact it has never been similarly done before, in the stone age, there is lots of potential and different mechanics we can input.

Paper Prototype:

https://youtu.be/oPaDnBQ1L6s

Asset Creation: Everybody.
Video Creation: Liam.
Video Editor: Liam.

Feedback:

Good:
- Aesthetic
- You can tell the core mechanic
- The concept

Constructive:
- Define obstacles from background
- What will the dinosaur do?
- Add score system

Changes to be made from feedback:

- A score system will be added, collecting eggs or bones.
- The dinosaur gets slowed down by rocks/ obstacles that the character dodges.
- Make the obstacles stick out from background with the correct highlighting.

Logged by: Liam.

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